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THEFAKERSHY / CN / D3

Next pull. One specific question.

Heavyweight M9S–M12S: start with CN guides, agree on roles and variants, then leave a useful record of the pull.

My usual seat
Physical ranged / D3
Guide sources
MMW + CN party-finder walkthroughs
Sources checked

From a clear to a steadier run.

Bard, Machinist and Dancer are the three jobs I keep revisiting. In an early-October Heavyweight update, M9S was a first-pull clear and M10S practice had reached beyond the second surfing sequence. I want to keep connecting mechanics, movement and my own rhythm.

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01 / GUIDES & PREPARATION

Agree first. Then pull.

These are variants named in the linked material. Record the party’s actual agreement; unanswered items stay in the summary for follow-up.

M9S

Return to a familiar fight

Use a run you know to revisit movement, buff timing and the point where your next action became uncertain.

Written and video material is by MMW. Check the author’s updates and the party macro.

Your role for this run
Four checks before joining
Variants agreed0/1Checks ticked0/4

Only saving stores preparation in this browser; it is not account-synced. Check counts organise follow-up work.

02 / READING & SOURCES

Five entrances to revisit.

The material uses CN-server terms and party roles. This page organises preparation questions; return to the authors for full mechanics, routes and macros.

M9S / Heavyweight 1

Use a run you know to revisit movement, buff timing and the point where your next action became uncertain.

  • Cage mechanic agreement Grouping method / Unmarked-player stack / Unmarked-player spread / Other; describe in the note
Written source ↗MMW · full encounter guide ↗CN party-finder walkthrough and variants ↗
M10S / Heavyweight 2

Before another pull, agree on the phase-specific handling and LB plan. After the pull, note the first event that broke your intended sequence.

  • Phase 2 handling Melee-uptime variant / Another party agreement
  • Phase 3 handling Near-jail variant / Another party agreement
  • Phase 4 LB plan Tank LB / Party-specific; describe in the note
Written source ↗MMW · full encounter guide ↗CN party-finder walkthrough and variants ↗
M11S / Heavyweight 3

The published CN party-finder walkthrough flags three differences. Confirm each rather than assuming a short strategy label means the same plan to everyone.

  • Unmarked-player movement Diagonal / Another agreement
  • Four-direction fire pattern Cross / X pattern
  • Final three-tower sharing 112 / 118 / Other; describe in the note
Written source ↗MMW · full encounter guide ↗CN party-finder walkthrough and variants ↗
M12S / P1 / Heavyweight 4 · door boss

The CN walkthrough distinguishes its party-finder plan from the MMW document. Compare the actual variants before reusing a remembered route.

  • Orb assignment Fixed orbs / Another party agreement
  • First major sequence Traditional uptime / Other; describe in the note
  • Fourth major sequence L-circle variant / Another party agreement
Written source ↗MMW · first-half short guide ↗CN party-finder walkthrough and variants ↗
M12S / P2 / Heavyweight 4 · second half

The linked video is specifically a fourth-sequence guide. Use it with the linked document and record the other agreements in your note.

  • Fourth-sequence agreement Huijiu variant / Other party plan; describe in the note
Written source ↗MMW · fourth sequence only, Huijiu variant ↗

Party-finder conventions change. Check the authors’ updates and the party macro before confirming these variants. Compiled 19 October 2026.

AFTER READING / THE CONVERSATION

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